Arabic Game Localization
We localize your game's text into Arabic, and check every string before it reaches the player.
For studios working in Unity, Godot, Unreal and other engines. We translate into Modern Standard Arabic, with a light Gulf or Egyptian tone in dialogue on request. Placeholders and tags are protected during translation, the output is checked automatically, and a human reviewer signs off each string.
Request a pilot projectHow it works
- A non-disclosure agreement, then your files, glossary and any length limits.
- An AI draft with placeholders protected and your glossary, style guide and context applied.
- Automatic checks on every string, graded as error, warning or note.
- Human review in a clear worksheet that records the final decision for every string.
- Delivery in your original formats, with the check report and a list of points for your team to verify inside the game.
What it covers
| Placeholders and tags | Items such as {0}, %1$s and <color> that are lost, duplicated or reordered. |
|---|---|
| Mixed-direction text | Numbers, player names, links and placeholders that may display in the wrong order, with a suggested fix. |
| Length | Text that exceeds the limit for a button or field. |
| Glossary and consistency | Approved terms not used, brand names translated by mistake, the same English line translated differently. |
| Punctuation and glyphs | Latin punctuation inside Arabic text, and characters the game font does not cover. |
Formats: CSV, JSON, gettext PO, XLIFF 1.2 and 2.0.
Write to us with a line about your system or your team. We reply from a named person within two working days.
Request a pilot projectCovered by our client terms. Client terms